Current Projects

Fraud Fight

Platform Fighter
Fraud Fight Screenshot 1 Fraud Fight Screenshot 3 Fraud Fight Screenshot 4
Main Theme (ongoing)

Mech Wars (仮称)

Turn-based Strategy
Mech Wars Screenshot 1 Mech Wars Screenshot 2 Mech Wars Screenshot 3
Battle Theme (ongoing)

About Me

What do composers like Bach, Beethoven, and Tchaikovsky share with Koji Kondo, Henry Mancini and Hideki Naganuma? To me, it is the ability to develop and evolve the techniques of their time into a unique and unmistakable musical language. While AI can replicate a style, composition lies in the capacity to assimilate technique to its core and reshape it into something entirely new. This is the foundation of many of my favorite works, and it is what I strive for in my own, driven by a rigorous and analytical approach to music.

I am particularly drawn to video game composition for the challenge it presents, where the music must shine as much on its own as it does in the way it contributes to the atmosphere and the rhythm of the gameplay. When it comes to the workspace, I believe that the end result comes first. This is why I value a close synergy with creative and project directors, trusting their vision as the compass that allows my own creativity to be most effective and purposeful.

Please feel free to browse through my portfolio and listen to my work!

Video Reels

Action/RPG/JRPG

Racing Games

Audio Demo Collection

Ambient Jazz

1 - Funky Background DEMO
2 - Noir DEMO
3 - Fusion DEMO 1
4 - Fusion DEMO 2

Electronic

1 - Experimet with House
2 - Bonus Level type DEMO
3 - Naganuma type DEMO
4 - Classic Sonic type DEMO
5 - Breaks experiment DEMO

Works

Game Works

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Llangarflash

Arcade Jam Game - 2025
My Role: Composing, producing and sound design
Music Style: Accoustic. Traditional dance chamber music

This Sant Jordi Jam project involved composing under tight deadlines and within clear thematic constraints. The goal was to create traditional Catalan-inspired chamber music that felt authentic while functioning effectively as game audio, with a strong focus on writing seamless loops that transition naturally during gameplay.

Game loop + End loop
Screenshots
Llangarflash Screenshot 1 Llangarflash Screenshot 2 Llangarflash Screenshot 3 Llangarflash Screenshot 4
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Lemmy the Lava Lamp

2D Platformer, Bullet hell - 2024
My Role: Composing, producing and sound design
Music Style: Variety (Bossa Nova and Bluegrass)

Working on this project taught me how to take established musical genres as a starting point and transform them into something unique for the game. For the 'Farm Boss' track, I adapted a traditional style to fit both the game's aesthetic and the fast-paced rhythm of that boss battle, to ensure that all stylistic and instrumentation choices served the game's visual identity and rhythm.

Tutorial Level music
Farm Boss music
Demo Trailer
Screenshots
Lemmy Screenshot 1 Lemmy Screenshot 2 Lemmy Screenshot 3 Lemmy Screenshot 4
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Boom&Box

3D Action-Platformer - 2023
My Role: Composing and producing
Music Style: Funky, electronic

My first collaboration with a full development team. Composed one track for this demo, learning to adapt music to gameplay mechanics and visual style and also incorporating developer feedback effectively.

Goo Funk! | Boom&Box
Demo Trailer
Screenshots
Boom&Box Screenshot 1 Boom&Box Screenshot 2 Boom&Box Screenshot 3 Boom&Box Screenshot 4
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A Comfy Place

Walking simulator - 2022
My Role: Patching, producing and sound design
Music Style: Generative, adaptive, ambient, atmospheric
Tools & techniques: VCV Rack 2 (patch-based virtual modular synthesizer), Unity and Ableton Live 10

My first hands-on experience with generative and adaptive music systems. Using VCV Rack 2 and Unity, I created evolving soundscapes that respond organically to gameplay, learning to design transitions to enhance immersion in this peaceful, player-driven world.

Video Reel
Screenshots
A Comfy Place Screenshot 1 A Comfy Place Screenshot 2 A Comfy Place Screenshot 3 A Comfy Place Screenshot 4

Other Collaborations

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Brief Adventure for Trio | Trio Sierpinski

Amsterdam, Netherlands - 2025
My Role: Composer, score
Music Style: Chamber music, contemporary
Full track (MIDI)
Video
Work for Modular Synthesizer and Piano Thumbnail

Work for Modular Synthesizer and Piano | CrossingLines Ensemble

Fundació SGAE | Barcelona, Spain - 2024
My Role: Composer, score
Music Style: Contemporary
Full track (MIDI)
Poster
Concert Poster

Performed by Pablo Carrascosa (Modular synth) and Carolina Santiago (Piano)

Academic Background

Conservatori Municipal de Terrassa – Basic Level (2006–2011)
Learned fundamental music and theory, focusing on piano and trumpet as main instruments. Developed basics for later musical studies.

Conservatori Municipal de Terrassa – Professional Level (2012–2018)
Acquired advanced performance skills in piano and trumpet. Focused on musical analysis, which remains essential in my work as a composer.

CSMA – Conservatorio Superior de Música de Aragón, Zaragoza & ESEM – Taller de Músics, Barcelona – B.A. in Music Composition (2020–2025)
Specialized in classical composition with focus on music for video games. Gained experience in music production and recording, participated in video game projects, and had freedom to explore and study multiple genres while applying composition skills in practical contexts.

Contact