About Me

I'm a composer and sound designer focused on video games. My classical training and deep interest in music theory allow me to study and grasp a wide range of styles, from orchestral to electronic or hybrid, adapting the music to the core identity of each project while avoiding generic solutions.

I've collaborated with developers on demos, game jams, and interactive music projects, and I'm open to freelance, long-term, and full-time opportunities.

Video Reels

RPG/JRPG

Racing Games

This demo reel presents three original music tracks composed for different Racing games scenarios: title screen, playful and colorful daytime race track and a more atmospheric track for a night race track.

All music is original and composed by Víctor Yeste.

Gameplay footage is used solely for non-commercial portfolio purposes.

Audio Demo Collection

Ambient Jazz

1 - Funky Background DEMO
2 - Noir DEMO
3 - Fusion DEMO 1
4 - Fusion DEMO 2

Electronic

1 - Cyberspace type House
2 - Bonus Level type DEMO
3 - Naganuma type DEMO
4 - Sonic type DEMO
5 - Breaks experiment DEMO

Works

Game Works

Llangarflash Thumbnail

Llangarflash

Arcade Jam Game - 2025
My Role: Composing, producing and sound design
Music Style: Accoustic. Traditional dance chamber music

This Sant Jordi Jam project involved composing under tight deadlines and within clear thematic constraints. The goal was to create traditional Catalan-inspired chamber music that felt authentic while functioning effectively as game audio, with a strong focus on writing seamless loops that transition naturally during gameplay.

Game loop + End loop
Screenshots
Llangarflash Screenshot 1 Llangarflash Screenshot 2 Llangarflash Screenshot 3 Llangarflash Screenshot 4
Lemmy the Lava Lamp Thumbnail

Lemmy the Lava Lamp

2D Platformer, Bullet hell - 2024
My Role: Composing, producing and sound design
Music Style: Variety (Bossa Nova and Bluegrass)

Working on this project taught me how to take established musical genres as a starting point and transform them into something unique for the game. For the 'Farm Boss' track, I adapted a traditional style to fit both the game's aesthetic and the fast-paced rhythm of that boss battle, to ensure that all stylistic and instrumentation choices served the game's visual identity and rhythm.

Tutorial Level music
Farm Boss music
Demo Trailer
Screenshots
Lemmy Screenshot 1 Lemmy Screenshot 2 Lemmy Screenshot 3 Lemmy Screenshot 4
Boom&Box Thumbnail

Boom&Box

3D Action-Platformer - 2023
My Role: Composing and producing
Music Style: Funky, electronic

My first collaboration with a full development team. Composed one track for this demo, learning to adapt music to gameplay mechanics and visual style and also incorporating developer feedback effectively.

Goo Funk! | Boom&Box
Demo Trailer
Screenshots
Boom&Box Screenshot 1 Boom&Box Screenshot 2 Boom&Box Screenshot 3 Boom&Box Screenshot 4
A Comfy Place Thumbnail

A Comfy Place

Walking simulator - 2022
My Role: Patching, producing and sound design
Music Style: Generative, adaptive, ambient, atmospheric
Tools & techniques: VCV Rack 2 (patch-based virtual modular synthesizer), Unity and Ableton Live 10

My first hands-on experience with generative and adaptive music systems. Using VCV Rack 2 and Unity, I created evolving soundscapes that respond organically to gameplay, learning to design transitions to enhance immersion in this peaceful, player-driven world.

Video Reel
Screenshots
A Comfy Place Screenshot 1 A Comfy Place Screenshot 2 A Comfy Place Screenshot 3 A Comfy Place Screenshot 4

Other Collaborations

Brief Adventure for Trio Thumbnail

Brief Adventure for Trio | Trio Sierpinski

Amsterdam, Netherlands - 2025
My Role: Composer, score
Music Style: Chamber music, contemporary
Full track (MIDI)
Video
Work for Modular Synthesizer and Piano Thumbnail

Work for Modular Synthesizer and Piano | CrossingLines Ensemble

Fundació SGAE | Barcelona, Spain - 2024
My Role: Composer, score
Music Style: Contemporary
Full track (MIDI)
Poster
Concert Poster

Performed by Pablo Carrascosa (Modular synth) and Carolina Santiago (Piano)

Academic Background

Conservatori Municipal de Terrassa – Basic Level (2006–2011)
Learned fundamental music and theory, focusing on piano and trumpet as main instruments. Developed basics for later musical studies.

Conservatori Municipal de Terrassa – Professional Level (2012–2018)
Acquired advanced performance skills in piano and trumpet. Focused on musical analysis, which remains essential in my work as a composer.

CSMA – Conservatorio Superior de Música de Aragón, Zaragoza & ESEM – Taller de Músics, Barcelona – B.A. in Music Composition (2020–2025)
Specialized in classical composition with focus on music for video games. Gained experience in music production and recording, participated in video game projects, and had freedom to explore and study multiple genres while applying composition skills in practical contexts.

Contact